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Editor tour

This is a map of the Bilup editor. Each region links to its full reference page. For an overview of how the regions fit together, see Editor interface.

The editor is laid out in three columns under a top bar:

  • the menu bar across the top,
  • the blocks palette and workspace on the left and center (on the Code tab),
  • the stage and sprite pane on the right.

The bar across the top holds the File and Edit menus, the project title, the Settings menu, and, when you are signed in, your account and notifications. From here you create, save, load, package, and publish projects, and reach addons, restore points, git, and the tutorial.

  • File and Edit menus, saving, publishing, and packaging: Menu bar
  • The editor's own preferences: Settings

The three editor tabs

Above the blocks palette are three tabs that switch what the left and center columns show:

  • Code shows the blocks palette and workspace (described below).
  • Costumes shows the paint editor for the selected sprite's costumes (or Backdrops when the stage is selected). See Costumes.
  • Sounds shows the sound editor. See Sounds.

Blocks palette

On the Code tab, the left column lists every block, grouped by category (Motion, Looks, Sound, Events, Control, Sensing, Operators, Variables, My Blocks) with extensions below. Drag blocks from here into the workspace.

Workspace

The center area is where you assemble scripts by snapping blocks together. It supports right-click menus, comments, and cleanup, plus Bilup's own tools for finding and organizing code.

Stage

The top right is the stage, where the project runs, with the green flag and stop sign above it. Below the stage is the stage selector for choosing and editing the backdrop.

Sprite pane

Under the stage on the right is the list of sprites, with the sprite info controls (name, position, size, visibility) above it and the add-sprite button in the corner.

  • Managing sprites: Sprites
  • Reusing sprites, costumes, sounds, and scripts across projects: Backpack

Variables and data

Variables and lists are created from the Variables category in the palette and shown as monitors on the stage. Bilup adds a manager for working with many of them at once.

Bilup tools

These are features Bilup adds beyond the standard editor, reached from the menus and settings:

See also