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Installation

Bilup is free and open source. There is nothing to buy and, for the web version, nothing to install. You can use it three ways: in your browser, as a desktop app, or as a packaged standalone build of a single project.

Use it on the web

Open com.bilup.org in any modern browser. The editor loads and you can start building right away. No account is required to create, edit, save to your computer, or open .sb3 files.

Sign in with a Bilup Accounts account when you want to:

  • publish projects to the Bilup community,
  • follow people, comment, and appear on your profile,
  • sync your settings and themes across devices.

You can do all of that later; you do not need it to start.

Saving your work

Without an account, use File then Save to your computer to download a .sb3 file, and File then Load from your computer to open one again. With an account, File then Save to Bilup publishes the project to the community platform and keeps it in your account. See Project management for the full save and share flow.

Desktop app

Bilup has a desktop application that runs the same editor in its own window instead of a browser tab. The desktop build adds conveniences that a web page cannot offer, such as multiple editor windows and native file handling. Download the current release from github.com/Bilup/desktop/releases.

The desktop app is optional. Every core feature is available on the web.

Packaging a project

The Bilup Packager turns a single project into a standalone program you can distribute: an HTML file, a zip, or a native executable, all runnable without the editor. This is not an installer for Bilup itself; it is a build tool for the projects you make with it.

You can open the current project directly in the packager from File then Package project (Ctrl+P). See the Packager overview for options like offline builds, custom stage resizing, and commercial use.

Browser support

Bilup runs in current versions of Chrome, Edge, Firefox, and Safari. It needs JavaScript, WebGL, and the Web Audio API, all of which those browsers provide by default. If the stage will not render, check that hardware acceleration and WebGL are enabled in your browser settings.

Next steps

See also