Sounds and the sound editor
Every sprite and the stage can hold sounds: audio clips you play with Sound blocks. The Sounds tab lists them and opens the built-in sound editor, where you can record, trim, and apply effects without leaving Bilup.
The sound list
Sounds appear down the left of the Sounds tab, each with a name and its length in seconds. Click one to select and edit it. Right-click for duplicate, export (saves the clip to your computer), and delete.
Adding a sound
The round add button at the bottom offers:
- Choose a Sound: pick from the built-in library.
- Upload Sound: load an audio file. Accepted types are
.wav,.mp3,.ogg,.flac,.aac, and.m4a. You can select several at once. - Surprise: add a random sound from the library.
- Record: capture audio from your microphone (see below).
Recording
Record opens the recorder. Grant microphone access, press record, then stop when you are done. You get a waveform with trim handles so you can cut the recording down to just the part you want before saving it as a new sound. Recording needs a working microphone and browser audio support.
The sound editor
Selecting a sound shows its waveform. The controls are:
- Play / Stop (also toggled with the spacebar).
- Drag across the waveform to make a selection. The time readout shows the position and length of the current selection, or of the whole sound if nothing is selected. Press
EscapeorCtrl+Ato clear or select all. - Trim: with a selection made, Delete (or the
Delete/Backspacekey) removes it.Shift+Deletekeeps only the selection and deletes everything else. - Copy, Paste, and Copy to New (turns the selection into a brand-new sound). Standard
Ctrl+C/Ctrl+Valso work. - Undo and Redo (
Ctrl+Z/Ctrl+Shift+Z), up to 99 steps.
Effects apply to the selection, or to the whole sound if nothing is selected:
- Faster and Slower change the playback rate and pitch.
- Louder and Softer change the volume (Louder is disabled when the clip is already near clipping).
- Mute silences the selection.
- Fade in and Fade out ramp the volume at the edges.
- Reverse plays the audio backwards.
- Robot adds a metallic, pitched texture.
- Echo adds a repeating echo.
Notes
- The editor works in mono. Editing a stereo sound warns you first, because saving the edit converts it to mono permanently.
- Below the waveform is the clip's sample rate, channel count, and file size. Very large sounds show a warning that they may be too big to upload.
- Sound edits are destructive to the stored asset but fully undoable while the editor is open.
See also
- Sound blocks
- Costumes and the paint editor
- The Music extension for instruments and drums