The variable manager
The variable manager is a window that shows every variable and list at once and lets you read and change their values live while the project runs. It is far quicker than scattering monitors across the stage when you want to watch or tweak a lot of data.
Opening it
Open the Tools menu and choose Variable Manager, click its button in the stage controls, or press Ctrl+Shift+V (Cmd+Shift+V on macOS). While it is open, Ctrl+F focuses its search box and Escape clears the search or closes the window.
What it shows
Variables and lists are split into two sections:
- Variables for this sprite: the local variables of the sprite you are editing.
- Variables for all sprites: the global variables (those on the stage).
Each row shows the variable's name, its current value, and a badge for List or Cloud variables. Lists show as a multi-line box, one item per line. Very large values are hidden behind a button so they do not slow the editor down.
What you can do
- Search by name or value, and filter by All / Vars / Lists / Cloud, each with a live count.
- Edit a value: type a new value and commit it. For a list, each line becomes an item.
- Rename a variable by editing its name (blank or duplicate names are rejected). Renaming a cloud variable keeps its cloud prefix.
- Refresh reloads the list, and values update live while the project runs so you can watch them change.
The variable manager reads and edits existing variables; creating and deleting variables is still done with the Make a Variable and Make a List buttons in the blocks palette.
Settings
Its options are on the Variable Manager page of the settings window: the default view, whether live updates are on, the update interval, and the size limits for hiding very large values.